Wizardry IV is in an entirely separate class from the other games. The remaining three games did away with the old engine, spell system and story, added a mix of sci-fi and insane gods to it, but retained the sense of wry humour, resulting in something with a different feel, but really enjoyable nevertheless. The titles, up to Wiz V (excluding Wiz IV), were immensely influential, and countless tropes established there are still common today. Wizardry VII: Crusaders of the Dark Savant (1992).Wizardry VI: Bane of the Cosmic Forge (1990).Wizardry V: Heart of the Maelstrom (1988).Wizardry IV: The Return of Werdna (1986).Wizardry III: Legacy of Llylgamyn (1983).
Wizardry II: The Knight of Diamonds (1982).Wizardry: Proving Grounds of the Mad Overlord (1981).It was a hit in the early 1980s and spawned a trilogy, an infamously hard (and decidedly different) fourth title, a fifth that returned to the style of the original trilogy, and a final trilogy of Science Fantasy games. Sir-Tech's Wizardry was one of the very first computer RPGs, and alongside Ultima, was the Trope Maker for the entire genre of Role-Playing Video Games.